06.12.09 -Calvin624
Received vX10g from Gameface yesterday, just working on it now, we have loads to do before the release but hopefully it’ll be one of those situations where everything just sort of fits into place. Gameface is hard at work putting together the Nexas sprites and facesets (they’re looking fantastic btw).
I’ve done a lot of mapping and animations lately, just working on a few new enemies right now.
All in all, it’s been less than 2 months since we started and the progress we’ve made has been remarkable.
26.11.09 -Calvin624
Hey everyone,
So we’re just over a month into this project and it’s already looking very promising. We’re starting to design System Overloads (the future equivalent to overdrives).
Over the past few days, I’ve made my first animations from scratch, creating my own animation graphic – it’s daunting stuff but it’s rewarding to see them come together.
As it’s story based we have a few cutscenes and a well designed speech interface. We’re also going to offer the option to play through without any story at all – like the XAS demo.
There are so many ideas we want to implement, it’s unlikely we’ll get to do them all in this first XAS – Future game.
Please leave your ideas, your hopes for the new game and a little encouragement for us both below
haha.
If you’re reading this in America, allow me to wish you a Happy Thanksgiving, if not – I’m guessing I’m not the only one who hasn’t tried pumpkin pie?!
As always, thanks for reading,
Calvin624
21.11.09 -Calvin624
Sorry I haven’t kept all you guys up to date with the Future: Bloodlines news, needless to say we’ve been working hard on it and I can happily report that it’s beginning to take shape quite nicely.
There is still an awful lot to do before the release, a fact not helped by our need to perfect everything haha. Instead of giving a turn by turn update of events I’ll try and give a weekly round-up to keep you guys in the loop.
The first “level” that I’ve been working on is very near completion. Mapping has really been left ’til last as getting the resources together has been (and continues to be) our main struggle.
Meanwhile, Gameface has been working on a number of scripts that enhance the gameplay, along with an excellent array of new weapons and items.
I can also announce that we’re very excited to have a “certain someone” on board who has already contributed a great new weapon and feature we’re having a lot of fun with.
Still loads to do. We’re becoming increasingly aware that this is just the first release, yet our ambitions continue to grow.
We’re doing everything we can to make this an awesome player experience.
Remember to forward any future resources you find to us – easiest way to do that is to email them to me at calvin624@hotmail.co.uk
Thanks everyone
27.10.09 – Gameface
ok guys! Calvin624 and I are making some serious progress…
I’m personally losing sleep being so drawn to making this
tribute to XAS with our XAS tutorial man!
the test bed has grown beyond just that.
currently on v0.6 there’s already so many
tools,resources, and features!
even the game play has some new twists!
we even have a name for the XAS mascot…
-=NEXAS=-
“lots to look forward to”
until the next update ~G
27.10.09 – Calvin624
Received v0.5 from Gameface, he’s added a cool new world map and his own character sprites. I combined a few futuristic tilesets, deleting replicated tiles and created some of my own – I added some more sprites (mainly doors and boxes). I put together a few maps, looking pretty cool (even if I do say so myself).
Keep it rollin’.
26.10.09 – Gameface
Progress report nice! I didn’t see this…
well let me start by saying once Calvin sent back
the test bed with the new “futuristic” HUD…
I got so excited with the new design and layout
that I must have spent four hours straight working
on the project. ^,^
I’ve sent Calvin the latest revision.
and I’ve been working on the sprite sheets
for our XAS mascot (the cy-borg)
as for future tilesets I’ve gathered some resources here
http://www.rpgrevolution.com/forums/index.php?autocom=gallery&req=sc&cat=63
please send us any “FUTURE” maps,tools, scripts and resources
that would add to our project
( especially sound effects, character sprites and tilesets )
lots to look forward to…~(G
25.10.09 – Calvin624
Gameface sent me the first version of the testbed – the foundation we’re using to build the game upon.
I added the new futuristic HUD and sent it back. We’re now in the process of deciding which tilesets to use.

Nexas from Future Bloodlines